AI Insights · Timothy · June 2025
Top Boxing Games in Saudi Arabia: Q2 2025 Performance
Explore the performance trends of the top boxing games in Saudi Arabia during Q2 2025, highlighting downloads, revenue, and active user metrics.
In the second quarter of 2025, the performance of top boxing games on a unified platform in Saudi Arabia showcased interesting trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics for the top five boxing games.
WWE Mayhem by Reliance Games showed a fluctuation in weekly revenue, peaking at $429 in late June. Downloads started strong with over 2.5K in early April but saw a slight decline to 1.6K by the end of the quarter. Active users hovered around 18K, with a modest decrease to 16.3K in late June.
WWE SLAM by Topps® Card Trader experienced a varied revenue pattern, reaching $342 in early April but generally staying under $132 for most of the quarter. Active users remained consistently low, with no significant change.
Burrito Bison: Launcha Libre, published by Kongregate, saw an increase in weekly revenue, peaking at $146 in mid-May. Downloads rose significantly mid-quarter, reaching 340 in late May. Active users increased gradually, reaching 1.1K by the end of June.
I, The One - Fighting Games from Azur Interactive Games Limited had a stable revenue pattern with a peak of $104 in late April. Downloads were robust, peaking at over 10K in early June. Active users followed a similar trend, peaking at 22K in mid-April before stabilizing around 14.7K.
Finally, Real Boxing 2 by Vivid Games S.A. showed a stable revenue pattern with a significant peak of $173 in mid-June. Weekly downloads were consistent, ending the quarter at 1.6K. Active users increased slightly towards the end of the quarter, reaching 7.3K.
These insights highlight the varied performance of these top boxing games in Saudi Arabia. For more detailed analysis and data, visit Sensor Tower.